The project Markt und Maus (Mice and Markets) by Stefan Pach exposes laboratory mice to the rules of the financial market. It is presented in an exhibition at Opekta, Köln.
pause
Computer Games and Cultural Contingencies
As part of PLAY! CGN and for the Academy of Media Arts Cologne, we present an exhibition at the Temporary Gallery, Cologne. The exhibition focuses on the pause in computer games as artistic strategy, showing experimental video, photography, interactive pieces, environments and modified games.
App Design and Programming
A seminar at Fachhochschule Dortmund, University of Applied Sciences and Arts, Faculty of Design.
On mapping and tracing space

Talk at Genius Loci Weimar, International Videomapping and Facade Projection Festival.
Raumlabor at summaery 2013
During summaery 2013 at Bauhaus-University Weimar we present a “Raumlabor” with student projects, works and works-in-progress from the class Cyber/space at various locations.
Neocybernetics Workshop
Workshop meeting on technics and society
Nago-Torbole, Italy, July 5th-8th, 2013
A meeting of various artists and scientists, discussing cybernetics, technology and society.
ZKM_Gameplay
Paidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 from the same series are part of the exhibition ZKM_Gameplay at ZKM, Karlsruhe.
Über das Warten beim Rechnen — Synchronisationsstrategien in parallelen und interaktiven Systemen
Lasse Scherffig, Georg Trogemann: Über das Warten beim Rechnen — Synchronisationsstrategien in parallelen und interaktiven Systemen, in: Christian Kassung, Thomas Macho (eds.): Kulturtechniken der Synchronisation, Wilhelm Fink Verlag, München, 2013, 231-267 › PDF (1.3 MB)
Dislocations 2012 Reader
Jonas Hansen, Lasse Scherffig and Susanna Schoenberg (eds.): Dislocations 2012/Sardegna. Centro internazionale di scambi e di confronti, Noarte Paese Museo, Sardinia, 2013
Cyber/space. Localizations in art and science
“Projektmodul” at Bauhaus-University Weimar (Media Environments)
The project examines “cyber” and “space” as technological and scientific fields and subjects of artistic practice: Cybernetics, computer art, interaction, networks and space are put into relation to each other in order to develop contemporary positions in art and design – projects dealing with real and mediated space and the interconnections between both.






