Presentation with Thomas Hawranke
As part of a Menagerie of Virtual Animals at the University of Bochum, Thomas Hawranke will present some work-in-process in which we approach the latent space of neural network image classification and generation by looking at the Yorkshire Terrier. Under the title “Gassi gehen im latent space / Walking the dog in latent space” we will try to shed some light on the technological and cultural role of animals (and the Yorkshire Terrier in particular) in contemporary artificial intelligence.
Lasse Scherffig: “Some Kind of Actual Space” oder: Cyberspace als kybernetischer Raum, in: Carolin Höfler, Philipp Reinfeld (eds.): Mit weit geschlossenen Augen. Virtuelle Realitäten entwerfen, Brill | Fink, 2022, 81-104 (https://doi.org/10.30965/9783846767047_006)
With Thomas Hawranke
The project deals with one of the first text-based adventure games in computer game history. Colossal Cave Adventure was developed by Will Crowther in 1976 and is based on the spatial presence of Mammoth Cave in Kentucky. Crowther’s game completely avoids a visual representation of the cave – instead, text input and text response shape the cave in the player’s individual perception. The AI-based animated film is approximately 55 minutes long. The camera constantly moves downwards, digging through geological layers and exposing new cave spaces again and again. Every eight seconds, the AI system receives a new textual description. These descriptions are taken from the 1976 source code of the game, which contains a total of 379 inputs ranging from narrative descriptions of nature, to jargon from the vocabulary of speleologists, to single words meaning an object, a compass direction, or an exclamation.Continue reading
At Köln International School of Design, we are hosting the summer school Hidden Layers from July 18 to 22. The event gathers a diverse group of experts to collectively discuss and learn about artificial intelligence in design. It is held by the research project KITeGG on design and AI and combines a public program with talks, an exhibition and workshops with internal meetings of the five art and design schools that are part of the projectContinue reading
(Un-)translatables in Design Research?
Workshop at the Design Research Society conference 2022, Bilbao
Making AI Tangible and Comprehensible: Connecting Technology and Society Through Design – KITeGG
Since December 2021, KISD is part of a four-year BMBF project on design and artificial intelligence. The aim of the project is to establish a strong network of design departments and universities in order to sustainably anchor the teaching of AI topics and methods in the entire field of design.Continue reading
Animation in X-Reality is a Summer School on the expanded field of animation: motion capture, 3D scanning, augmented and virtual reality, interaction, and creative artificial intelligence. It is organized at the Department of Graphical Systems at Vilnius Gediminas Technical University in collaboration with Köln International School of Design, Tampere University of Applied Sciences and Academy of Media Arts Cologne.Continue reading