Lasse Scherffig

Signal to Noise at ICLI 2016

Exhibitions, June 15th, 2016

Our installation Signal to Noise is part of the exhibition program of the International Conference on Live Interfaces (ICLI) and will be shown in the Attenborough Centre for the Creative Arts at the University of Sussex, Brighton, UK.

Digitally Invisible at Wikitopia Festival Hong Kong

Teaching, May 13th, 2016

I am conducting a workshop on becoming “Digitally Invisible” at Wikitopia Festival Hong Kong.

37.803456 N, 122.417144 W

News, May 5th, 2016

A show of Internet-based work on the rooftop of San Francisco Art Institute.

Art and Cognitive/Neuroscience

News, March 31st, 2016

I am currently moderating a discussion on art and cognitive science/neuroscience on the Virtual Salon of the Neurohumanities Salon at Pennsylvania State University.

Finding Art in Technology

News, March 27th, 2016

An exhibition by SFAI student artists and presentations by Art and Technology faculty.

Neurohumanities Salon

Talks and presentations, February 26th, 2016

I am visiting the first Neurohumanities Salon at Pennsylvania State University, giving a brief presentation of Paidia Laboratory: feedback.

Tech or Treat?

Talks and presentations, October 29th, 2015

I will speak at the “Tech or Treat?” roundtable at SFAI, as part of Graduate National Portfolio Day.

San Francisco Art Institute

News, August 17th, 2015

I am moving to the Bay Area in order to teach at San Francisco Art Institute (SFAI)! The institute recently appointed me as assistant professor of Art and Technology. I will start teaching in fall.

 

GLOBALE: Global Games

Exhibitions, August 11th, 2015

A video of our group installation/performance Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine is part of the Global Games exhibition at ZKM, Karlsruhe.

Unreal Euglena Workshop

Teaching, June 3rd, 2015

A BioArt/BioGaming workshop in cooperation with Thomas Hawranke about playing with microorganisms (Euglena gracilis). The workshop is held at Bauhaus University Weimar, working with the DIY bioloab at the chair of Media Environments. In the workshop, we discuss potential game mechanics for playing with living organisms, and we build a simple prototype connecting Euglena gracilis to the Unreal Engine via a microscope, video tracking and DIY electronics.