“Where have you been?” is an installation investigating the personal data leaked by networked mobile phones. It consists of a projection displaying seemingly random scenes from Google StreetView. These scenes, however, depict places members of the audience have visited in the past: a frequently used airport, a favorite café, or the own front yard.
In cooperation with Tincuta Heinzel
“Signal to Noise” is a radio based audio installation dealing with the concreteness of ideological discourses and the imaginary of the “Other”. Using two FM radio transmitters and a number of mobile radio receivers, the project creates a volatile acoustic space in which two concurring voices and ideologies compete by broadcasting on the same frequency. Carrying mobile radios, listeners permanently enact an ever-changing soundscape by moving through the space in which both transmitters interfere.
In cooperation with Jonas Hansen
The Solar Wind Aeroscope is an artistic instrument dealing with atmospheric conditions that depend on “space weather:” a storm of electromagnetic particles from the sun that constantly affects our atmosphere. It uses an Internet connection (in the gallery) or a radio receiver (in the wild) to tap into a global network of amateur HAM-radio stations known as WSPRnet. Through this network, the Aeroscope can “see” the atmospheric conditions caused by the solar wind. Continue reading
Antenna, radio receiver, computer, custom software
Tapping into the communication infrastructure of global travel and transport, the installation planes uses an antenna and a radio receiver to receive and decode messages from commercial airplanes. Using the flight and plane identification numbers of each plane, an image of that very plane is downloaded from an internet archive and displayed on screen.
Experiments, since 2011
With Paidia Institute
Paidia Laboratory: feedback examines computer games as closed feedback systems, as servomechanisms or control chains that may or may not involve human elements. In an ongoing series of artistic experiments the feedback behaviour of games is studied and put in new contexts through modifications of hardware and software, creating an open structure of artifacts, schematics and patterns. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games and the spaces they create.
In cooperation with Jonas Hansen
The Solar Wind Periscope is an artistic instrument visualizing atmospheric conditions that depend on space weather. It uses a radio receiver to measure HF radio signal range and relies upon a global network of amateur HAM-radio stations known as WSPRnet. It was developed for The Weather Tunnel Project at Translife Triennial 2011 and is part of an ongoing inquiry into weather beyond earth.
Installation and process, 2010
In cooperation with Echo Ho
Process and installation about global trade and labour. We reversed the transfer of the Kokerei Kaiserstuhl coke plant from Dortmund, Germany to Shandong, China by constructing a Yacht shaped sculpture from Chinese steel and rice straw from the Shandong region and having it shipped to Dortmund. After being exhibited there, it finally was stolen in summer 2011.
Game Installation, 2009
In cooperation with Jonas Hansen, Thomas Hawranke, Karin Lingnau, Marek Plichta, and Jakob Penca
eight+ a synaesthetic user-generated content post-new-rave multiplayer shooter in 2D.
Experimental interface, 2004-2006
In cooperation with Hans H. Diebner and Sebastian Fischer
EyeVisionBot ist an experimental interface for gaze based image retrieval: While a user is watching a set of images, the system tries to infer what kind of images she is looking for.