Lectures and seminars at San Francisco Art Institute (as assistant professor since fall 2015), Bauhaus University Weimar (as visiting professor in summer 2013), at the Faculty of Design of Dortmund University of Applied Sciences and Arts (2013-2014), and at the Academy of Media Arts (KHM) Cologne (2006-2012). Courses vary from introductory to graduate level and comprise foundations of programming and physical computing for the arts, generative design and interaction design, as well as media art and design projects.
Lectures within the curriculum of these schools are accompanied by workshops conducted in cooperation with other institutions. Continue reading
“Projektmodul” at Bauhaus-University Weimar (Media Environments)
The project examines “cyber” and “space” as technological and scientific fields and subjects of artistic practice: Cybernetics, computer art, interaction, networks and space are put into relation to each other in order to develop contemporary positions in art and design – projects dealing with real and mediated space and the interconnections between both.
Laboratory on revealing, scanning, expanded audio-visible making of environments, objects and territories
Conceived and curated by Paidia Institute, Cologne. Hosted and produced by Noarte, San Sperate, Sardinia, Italy
With students of KHM, Academy of Media Arts Cologne, EESI Poitiers and Sint-Lucas Ghent.
November 4th-11th, 2012
Architectures for humans, animals and machines
The seminar examines spaces as spaces for action, that are created by the interconnection of external architecture, physiological or technological perceptive systems and individual action patterns. Part of the seminar consists in a workshop at Palazzo Ricci in Montepulciano, Italy in summer 2012.
International summer school
KHM, Academy of Media Arts Cologne in cooperation with Free University Berlin.
July 18th-23rd, 2010
The summer school brings together artists and researchers who work in the context of biological laboratories. Besides methodological and theoretical discussions we want to stimulate the exchange between research in arts and humanities. We would also like to mediate experience of laboratory work by practical exercises, e.g. in Lab3, Laboratory for Experimental Computer Science. Therefore, the program includes project presentations by the participants, BioArt and laboratory workshops in addition to plenary and public lectures.
On adventure game mechanics
A workshop with Aram Bartholl on the adventure genre. Organized by Lasse Scherffig and Jonas Hansen for KHM, Academy of Media Arts Cologne, NRW KULTURSekretariat and Next Level Conference 2010.
April 8th-11th, 2010