Action Spaces

Architectures for humans, animals and machines

The seminar examines spaces as spaces for action, that are created by the interconnection of external architecture, physiological or technological perceptive systems and individual action patterns. Part of the seminar consists in a workshop at Palazzo Ricci in Montepulciano, Italy in summer 2012.

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Paidia Laboratory: feedback

Experiments, since 2011
With Paidia Institute

Paidia Laboratory: feedback examines computer games as closed feedback systems, as servomechanisms or control chains that may or may not involve human elements. In an ongoing series of artistic experiments the feedback behaviour of games is studied and put in new contexts through modifications of hardware and software, creating an open structure of artifacts, schematics and patterns. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games and the spaces they create.

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