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Unreal Euglena Workshop

A BioArt/BioGaming workshop in cooperation with Thomas Hawranke about playing with microorganisms (Euglena gracilis). The workshop is held at Bauhaus University Weimar, working with the DIY bioloab at the chair of Media Environments. In the workshop, we discuss potential game mechanics for playing with living organisms, and we build a simple prototype connecting Euglena gracilis to the Unreal Engine via a microscope, video tracking and DIY electronics.

June 3rd-4th, 2015
Bauhaus University Weimar
Course page at Bauhaus University Weimar
Sources at GitHub

Connecting microscope and Processing (via Camera and Syphon)

Building level architecture in the Unreal Engine

Tracking Euglena and controlling geometry in a game environment using tracking data