Lasse Scherffig: Trying to be Cake. Feedbackmaschinen oder: Interaktion als Wiederholen durch Unterbrechen, in: Off Topic #3 unterbrechen/wiederholen, Cologne, 2011, 30-35 › PDF (1.75 MB)
Publications
There are 47 posts filed in Publications (this is page 3 of 5).
How to understand… light drawing
Urs Fries, Lasse Scherffig, Stefanie Stallschus: How to understand… light drawing, in: Off Topic #3, Cologne, 2011, 98-102 › PDF (4.2 MB)
Lab3 – A laboratory for Experimental Computer Science
Georg Trogemann, Lasse Scherffig: Lab3 – A laboratory for Experimental Computer Science / Laboratoire D’Informatique Expérimentale, in: MCD, Musiques & Cultures Digitales, Issue 62, 2011, 80-81 › PDF (2.4 MB)
$GPGSV: Satellites in View
Lasse Scherffig: $GPGSV: Satellites in View, in: Mindaugas Gapševičius (Ed.): Migrating: Art: Academies:, EESI, KHM and VDA, Angoulême, Köln and Vilnius, 2010, 258-267 › PDF (4.8 MB)
Studia UBB. Philosophia: Special Issue on the Phenomenology of Digital Technologies
Member of the advisory board of Studia UBB. Philosophia for a special issue on the Phenomenology of Digital Technologies (no. 3/2010).
Feedback: Vom Unding zur Sache
Lasse Scherffig: Feedback: Vom Unding zur Sache, in: Georg Trogemann (Ed.), Code und Material: Exkursionen ins Undingliche, Springer, Wien/New York, 2010, 64-86 › PDF (660 KB)
Experimente
Andreas Muxel, Martin Nawrath, Lasse Scherffig, Georg Trogemann: Experimente, in: Georg Trogemann (Ed.), Code und Material: Exkursionen ins Undingliche, Springer, Wien/New York, 2010, 29–47
Code und Material: Exkursionen ins Undingliche
Member of the editorial team of the book:
Georg Trogemann (ed.), Code und Material: Exkursionen ins Undingliche, Springer, Wien/New York, 2010
Point and Click. Adventure als Spielprinzip
Editor (with Jonas Hansen) of the reader “Point and Click. Adventure als Spielprinzip” which was published for Next Level Conference 2010 and based on a workshop with Aram Bartholl at KHM.
Zweiköpfige Eichhörnchen
Lasse Scherffig: Zweiköpfige Eichhörnchen, in: Jonas Hansen, Lasse Scherffig (eds.): Point & Click. Adventure als Spielprinzip, Reader for the Next-Level Conference, Köln, 2010, 16-22 › PDF (350 kB)